カードの統計
ボード上のすべてのキャラクターは、戦闘中に固定ステータスを持ちます(進化バフを除く)。
| Stat | Role | How to beat it |
|---|---|---|
| High ATK | Burst / finisher | Block with DEF+HP or kill before it attacks |
| High DEF | Wall / tank | Use super effectiveness, crit, or multiple small attacks |
| High HP | Survival | Count hits: HP ÷ real damage per turn |
| Low cost | Early game | Favorable trade: your cheap card for theirs |
| High cost | Late bomb | Counter with removal or pressure before it lands |
- ATK — attack power. Determines base damage before effectiveness and crit.
- DEF — flat reduction. Does not drop when the card takes damage: it subtracts from enemy ATK.
- HP — card health. At 0, the card is destroyed and sent to the graveyard.
- Reiatsu cost — paid to play the card (computed from ATK + HP + 35% DEF, capped at 15).
- Range — 0 = melee (must target a card); ≥1 = can pierce (current engine always targets a card).
- Speed — used by AI and future initiative effects; higher = priority.
- Summoning sickness — a card played this turn cannot attack until next turn.
