Card stats
Every character on the board has fixed stats during combat (except evolution buffs).
| Stat | Role | How to beat it |
|---|---|---|
| High ATK | Burst / finisher | Block with DEF+HP or kill before it attacks |
| High DEF | Wall / tank | Use super effectiveness, crit, or multiple small attacks |
| High HP | Survival | Count hits: HP ÷ real damage per turn |
| Low cost | Early game | Favorable trade: your cheap card for theirs |
| High cost | Late bomb | Counter with removal or pressure before it lands |
- ATK — attack power. Used to calculate damage.
- DEF — defense. Reduces each hit; it does not drop when the card is hurt.
- HP — the card’s hit points. At 0 the card is destroyed.
- Reiatsu cost — paid to play the card.
- Range — 0 = melee; higher can reach farther depending on effects.
- Speed — mainly for AI turn order and some effects.
- Summon sickness — a card played this turn cannot attack until next turn.
