Bleach TCG

Bleach TCG

Wiki

Combat, cards, resources, modes and progression — the Immortal Soul reference.

For players

Bleach TCG wiki

Everything you need to play: read a card, manage Reiatsu, understand the hub, and progress with quests, ranked and the shop.

Your HP = remaining cards × 1000. You lose with no cards left. Up to 2 attacks per turn. After a KO, 50% chance to chain. Crit 18% (×1.5). Faction advantage ×1.5, disadvantage ×0.5.

Combat · 1/5

Card stats

Every character on the board has fixed stats during combat (except evolution buffs).

StatRoleHow to beat it
High ATKBurst / finisherBlock with DEF+HP or kill before it attacks
High DEFWall / tankUse super effectiveness, crit, or multiple small attacks
High HPSurvivalCount hits: HP ÷ real damage per turn
Low costEarly gameFavorable trade: your cheap card for theirs
High costLate bombCounter with removal or pressure before it lands
  • ATK — attack power. Used to calculate damage.
  • DEF — defense. Reduces each hit; it does not drop when the card is hurt.
  • HP — the card’s hit points. At 0 the card is destroyed.
  • Reiatsu cost — paid to play the card.
  • Range — 0 = melee; higher can reach farther depending on effects.
  • Speed — mainly for AI turn order and some effects.
  • Summon sickness — a card played this turn cannot attack until next turn.
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